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(+2)

One of the more creative ideas I've come across! Very impressed you made this in so little time.

Only point of criticism is that sometimes it is hard to see the numbers projected on to the ground (they are obscured). If they could be more visible it would save me doing a little bit of math perhaps haha

(+3)

Cool:

  • Good spin on a theme!
  • Solid level design and education curve.
  • Clever exploration of the base mecahnic.
  • Polished design: checkpoints, coins, completition timers.
  • Pretty looking levels.
  • Speedrun potential for ignoring the gravity. Like the mechanics.

Possibilities:

  • It takes some time to understand the controls. I started with mouse clicking on screen buttons and everywhere etc. (I was ancored after using mouse in the main menu)
  • Rolling upward or in the tonnel without hints is a tricky experience. All the walkthrough I was thinking about taking the real dice and looking on it.
  • It's possible to add some reason to be better/quicker. What about ghosts of my\developer's previous run? Only the best will have the crown.

Overal:
Polished level-based entry about challenging controls.